PlayBASIC Library Generator

The PlayBASIC Library Generator is a simple tool that helps programmers quickly create structured resource management code. By entering a type name, this tool generates a ready-to-use PlayBASIC template, including type definitions and essential functions for managing instances.

What It Does:

  • Automatically formats the type name (capitalizes the first letter, replaces spaces with underscores).
  • Generates a `Type` definition prefixed with `t`, ensuring consistency.
  • Creates an array to store instances of the type.
  • Provides core functions to manage instances efficiently:
  • New() – Creates a new instance in the first available slot.
  • Delete(Index) – Removes an instance at a given index.
  • Find() – Locates the first available instance.
  • Count() – Counts active instances.
  • Status(Index) – Checks if a specific instance exists.
  • GetFree() – Finds the first free slot for a new instance.
  • ClearAll() – Clears all instances.
  • Resize() – Adjusts the array size while keeping existing data.
  • PrintAll() – Outputs active instances for debugging.
  • Why Use This Tool?

  • Saves time by automating repetitive code generation.
  • Helps maintain a structured approach to managing game objects or data types.
  • Ensures consistency in handling resources across projects.
  • Simply enter a type name, and let the tool generate a robust starting point for your PlayBASIC projects! 🚀

    PlayBASIC Library Generator