Bugs Exist In All Code Bases

June 19, 2026

 

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Bugs Exist In All Code Bases

One of the most common misconceptions among new programmers is that experienced developers write bug-free code. Spend enough time programming, however, and you'll discover an important truth:

Bugs exist in all code bases.

It doesn't matter if the project is a weekend hobby, an indie game, a commercial application, or software used by millions of people. Given enough complexity, enough features, and enough time, bugs will find their way into the code.

Perfection Is an Impossible Target

Programming isn't simply writing instructions for a computer. It's about solving problems, and those problems often change over time. New features are added, old systems are updated, and user expectations evolve.

Every change introduces the possibility of unintended side effects.

A fix for one problem might expose another. An optimisation could create an edge case that nobody anticipated. A new feature might interact with older code in unexpected ways.

This isn't necessarily bad programming. It's simply the nature of software development.

Complexity Is the Real Enemy

A program might start out as a few hundred lines of code. Years later, it could have hundreds of thousands of lines spread across countless functions and modules.

The more moving parts a project has, the more interactions exist between those parts.

Even if each individual function works perfectly, combining them can produce behaviours that weren't expected.

The challenge isn't eliminating every possible bug. It's managing complexity so that bugs are easier to find and fix.

Every Programmer Writes Bugs

Beginners often think they're making mistakes because they aren't good enough.

Professionals know that mistakes are part of the job.

Experienced programmers don't magically avoid bugs. They simply develop better habits:

* Breaking problems into smaller pieces.
* Testing code frequently.
* Writing clear, readable functions.
* Using debugging tools effectively.
* Accepting that the first version probably won't be the final version.

The difference between a beginner and an experienced developer isn't the number of bugs they create.

It's how quickly they can track them down and fix them.

Finding Bugs Is Progress

It's easy to become frustrated when a bug appears after hours of coding.

In reality, discovering a bug is often a success.

You found something that wasn't working correctly before your users did. You learned something about your program. You made the code a little more robust than it was yesterday.

Every bug fixed improves the quality of the project.

Even Famous Software Has Bugs

* Operating systems have bugs.

* Games have bugs.

* Web browsers have bugs.

* Programming languages have bugs.

The tools we use every day receive updates and patches because developers continually discover issues and improve their software.

If some of the largest software projects in the world can't eliminate every bug, it's unrealistic to expect our own projects to be perfect.

The Goal Is Better Software

Good software development isn't about creating bug-free code.

It's about creating code that can be understood, maintained, tested, and improved over time.

A healthy code base isn't one without bugs.

It's one where bugs can be identified, fixed, and prevented from causing bigger problems in the future.

Final Thoughts

Bugs exist in all code bases.

That's not a sign that a project has failed or that a programmer lacks skill. It's a natural consequence of building increasingly complex systems to solve increasingly complex problems.

The next time you encounter a bug, remember that you're participating in a process shared by every programmer, from hobbyists writing their first game to engineers maintaining software used around the world.

The goal isn't perfection.

The goal is to make today's code a little better than yesterday's.


TheGameCreators Forum Closing - The End of an Era

February 27, 2025

 

TheGameCreators Forum Closing - The End of an Era

For nearly 25 years, The Game Creators (TGC) forums have been a cornerstone of indie game development, housing an incredible archive of knowledge, creativity, and shared passion. Spanning classic tools like Dark BASIC, Dark BASIC Pro, FPS Creator, and The 3D Game Maker through to App Game Kit, these forums were more than just a support hub—they were a thriving community where developers learned, collaborated, and pushed the boundaries of what was possible.

Now, that era is coming to an end. TGC has announced that their forums will no longer be active, encouraging users to transition to Discord instead. While an archive may be preserved, access has already been difficult for years, with slow load times and frequent timeouts discouraging participation. Many longtime members, including Richard Davey—the original developer of the forum software—have struggled to even post a final farewell.

The forums weren't just about technical support; they were a place where ideas evolved, projects grew, and programmers of all skill levels found inspiration. Countless threads documented experimental game mechanics, problem-solving discussions, and groundbreaking techniques—knowledge that is now at risk of being buried forever.

With the closure looming, we're left reminiscing about the golden days of the forum: the excitement of seeing new projects emerge, the cycle of experimentation and improvement, and the camaraderie of a passionate coding community. While modern development has moved toward different platforms, something unique is being lost—a shared history of game development that spanned generations.

As we say goodbye to this chapter, we can only hope the archives remain accessible so that future developers can look back and learn from the past.


TheGameCreators - Forum Banner Animation

A Nostalgic Tribute to The Game Creators Forums

For longtime members of The Game Creators forums, this video is a trip down memory lane. As TGC prepares to retire the forums, we take a moment to celebrate the creativity of the community with a showcase of user-made forum banners—each one a piece of history from an era of game development discussion, shared knowledge, and camaraderie.

This animation was generated using PlayBASIC, bringing the banners to life as they zoom and fade in with a gentle wave effect, alongside a scrolling background. It’s a simple yet fitting tribute to the community that made TGC forums such a special place.

Let us know in the comments—what are your favorite memories from the TGC forums?


TheGameCreators - Building Local Forum Search - TGC Forum Archive

Preserving DarkBASIC & AppGameKit Forum Archives

With the shutdown of the DarkBASIC, FPS Creator, and AppGameKit forums, preserving decades of game development knowledge has become a priority. This project builds a local web-based archive using PHP and a local server (e.g., Laragon) to store captured forum threads and discussions.

How It Works

  • Users can browse captured forum data, identifying which DarkBASIC Classic and DarkBASIC Professional threads are locally saved.
  • A local search system indexes thread titles and post content, allowing queries for keywords like "sprite collision" or "AI programming."
  • Threads are ranked based on post count and keyword relevance, with results sorted from most recent to oldest.
  • A JSON based database stores messages, preserving user posts, message IDs, and forum structures.
  • Key Features

  • Local Archive of DarkBASIC & AppGameKit Forums
  • Search by Thread Title, Content, or User Contributions
  • Keyword-Based Ranking for Game Development Topics
  • Standalone Storage with No External Dependencies
  • This tool ensures that critical game programming discussions, tutorials, and community knowledge from DarkBASIC, DarkBASIC Pro, FPS Creator, PlayBASIC, and AppGameKit forums remain accessible, even after the forums shut down.


    Round-Up

    The Game Creators forums contain nearly 25 years of indie game development conversations. Ranging from their classic development languages for indie game coders such as Dark BASIC and Dark BASIC Professional (DBPro) through to modern App Game Kit (AGK, AGK2, AGK Studio) development tools. Not only that, but there's also a range of game creation tools from 3D Game Maker, FPS Creator, through to Game GURU.

    Visit The Game Creators

  • The Game Creators Website
  • Dark BASIC Source Codes